Armagetron configuration options

### df server####

TALK_TO_MASTER 1    # change this to 1 to be on the internet server list
SERVER_NAME 0xff6600 /wf 0xfffff WETFISH DF Server 0xff6600 /wf
SERVER_OPTIONS loose df
URL 0xff0000http://www.wetfish.net0xffffff

respwan_time 4
#respawn_player (name) 1 1 1 1

ADMIN_PASS
  1. uncomment the previous line by removing # to set a remote admin password

LOCAL_USER owner
USER_LEVEL owner@ 0
#USER_ALIAS z-man@ Z-Man@forums


LOCAL_USER rachel wetkiss
USER_LEVEL rachel@ 1

LOCAL_USER master dfnub
USER_level master@ 1

MAX_IN_RATE 100
MAX_OUT_RATE 100
DEDICATED_FPS 100

CONSOLE_LADDER_LOG 1

MESSAGE_OF_DAY No Excessive/Directed Cussing, Bots, Impersonating, Bashing, Offensive Remarks, Spam, Abusing Kick Poll or Unauthorized Admin Logins allowed! 0x00ff00 Loose Dogfight Server 0xffff00 wetfish

ROUND_CONSOLE_MESSAGE 0xffff66WETFISH 0xffff66 Welcome friends. The internet! LOOSE DF

TITLE_OF_DAY WETFISH.NET

#122.105.32.215 ely
ROUND_CENTER_MESSAGE 0x00ff66 wetfish.net}
####above is info##
  1. New file
#include config/examples/cvs_test/fortress_complete.cfg

#################
  1. MAP_FILES   #
#################

cycle_walls_length 800

cycle_accel_rim 1
#MAP_FILE Levi/CA/ca4-fortresss-0.0.1.aamap.xml


MAP_FILE    Self_Destructo/polygon/regular/squarelinedwithdeath-1.0.2.aamap.xml
#MAP_FILE eclipsed/rubber/ringfire-2.aamap.xml

#MAP_FILE Your_mom/clever/repeat-0.3.2.aamap.xml   # square with obstacles

#MAP_FILE Your_mom/clever/inaktek-0.7.2.aamap.xml # octagon with obstacles
#ARENA_AXES 8                               # set automatically by map to this value

#MAP_FILE Luke-Jr/HexaTRON/HexaTRON-0.4.3.aamap.xml # hexagonal flower
#ARENA_AXES 6                               # set automatically by map to this value

#MAP_FILE Anonymous/polygon/regular/40-gon-0.1.1.aamap.xml # almost circular
#MAP_FILE Anonymous/polygon/regular/diamond-1.0.2.aamap.xml # like the square, but corners cut off

#MAP_FILE Z-Man/fortress/zonetest-0.1.0.aamap.xml         # test map for fortress zones
#MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml    # fortress map compatible with older clients
  1. for full compatibility of the for_old_clients map, you have to also follow the
  2. setting instructions in the comments inside the xml file.

#########################
  1. Network Settings   #
#########################

MAX_PLAYERS_SAME_IP    2 # maximum number of players from the same IP (note that each client can legally host up to four players)
  1. automatic kicking of spectators
NETWORK_SPECTATOR_TIME 360   # if > 0, this is the maximal time in seconds a client without players is tolerated

#####################
  1. Cycle Physics   #
#####################

CYCLE_TURN_MEMORY 0       # number of pending turn commands a cycle memorizes before opposing turns cancel each other
  1. speed
CYCLE_SPEED 16.0         # basic cycle speed (m/s)
CYCLE_START_SPEED 20.0    # speed at startup
CYCLE_SPEED_DECAY_BELOW .6
CYCLE_SPEED_DECAY_ABOVE .45
CYCLE_ACCEL 6.0         # wall acceleration multiplicator
CYCLE_BRAKE 10.0       # deceleration by braking (set to zero to disable brakes and to a negative value to turn brakes into a turbo)
  1. turning
CYCLE_DELAY .04         # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
CYCLE_DELAY_TIMEBASED 0 # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_TURN_SPEED_FACTOR .98 # at every turn a cycle's speed is multiplied by this value
  1. rubber settings; it's a good idea to read the full documentation
CYCLE_RUBBER 8       # niceness when hitting a wall
CYCLE_PING_RUBBER 0    # niceness when hitting a wall: bonus for higher ping players
CYCLE_RUBBER_TIMEBASED 1.0 # rubber usage is based on distance travelled if this is set to 0 (default) and the time passed if this is set to 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_MINDISTANCE .009         # The minimal distance rubber code keeps cycles from walls
CYCLE_RUBBER_MINADJUST .08          # when adjusting to or 180ing into a wall, allow going closer by at least this amount ( relative to the last distance )
CYCLE_RUBBER_TIME 1.0             # Timescale rubber is restored on
CYCLE_RUBBER_DELAY_BONUS 1.0          # by this factor ( meaning that rubber usage goes up by the inverse; a value of zero means rubber is completely disabled )
  1. braking
CYCLE_BRAKE_REFILL 1.5   # refill rate of brake reservoir
CYCLE_BRAKE_DEPLETE 2 # depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes )

#########################
  1. Game Rules Settings   #
#########################

SCORE_WIN 1    # points you gain for beeing last one alive
SCORE_SUICIDE -1 # points you gain for every stupid death (race
  1. into the rim/your own wall)
SCORE_KILL 1    # points you gain for everyone racing into your wall
SCORE_DIE 0    # points you gain for every time you race into
  1. someones wall
SCORE_DEATHZONE -1

LIMIT_SCORE 15   # score limit (all limits for one match)
LIMIT_ROUNDS 15   # max number of rounds to play
LIMIT_TIME 30    # max time (in minutes)
  1. for single player highscore hunt on this server:

SP_SCORE_WIN 1    # points you gain for beeing last one alive
SP_LIMIT_SCORE 10 # score limit (all limits for one match)
SP_LIMIT_ROUNDS 15    # max number of rounds to play
SP_LIMIT_TIME 10   # max time (in minutes)
SP_SIZE_FACTOR -3
SP_WALLS_STAY_UP_DELAY 2

SIZE_FACTOR -3
  1. ladder
LADDER_LOSE_PERCENT_ON_LOAD 0 # you lose this percentage of your score every time the server is restarted
LADDER_LOSE_MIN_ON_LOAD .1    # ^but minimum this value

IDLE_KICK_TIME 180       # Time in seconds after which an inactive player is kicked
  1. win zone settings
WIN_ZONE_RANDOMNESS 0 # randomness factor of the initial position. Set it to 0 to fix the winzone in the center of the area, 1 to spread it all over the arena.
WIN_ZONE_EXPANSION 1 # expansion speed of the winzone in m/s
WIN_ZONE_INITIAL_SIZE 1 # radius in m the win zone starts with
WIN_ZONE_DEATHS 0    # set to 1 to turn the winzone into a deathzone

CYCLE_RUBBER_MALUS_TIME 25                # but the effect wears off after about this many seconds

#################################
  1. Voting & Spam Protection   #
#################################

SPAM_PROTECTION_REPEAT 4.0 # minimum time between identical chat messages.
  1. voting

MAX_VOTES_PER_VOTER 1   # maximum number of concurrent votes per voter
VOTING_PRIVACY -2       # level of secrecy of the votes. 2 makes the vote as secret as possible, -2 makes it fully public.
MIN_VOTERS 5          # number of voters that need to be online to enable voting
spam_maxlen 160

CONSOLE_DECORATE_IP 1   # Decorates every line of console output with the client IP

#####################
  1. Game Settings   #
#####################
  1. Cycle Physics Settings
CYCLE_RUBBER_MINDISTANCE_LEGACY 0 # extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
  1. Single Player Settings
SP_WALLS_LENGTH 800             # cycle trail length
SP_TEAM_MAX_IMBALANCE_PERM 1      # maximum permanent team imbalance
SP_TEAM_MAX_IMBALANCE 2          # maximum temporary team imbalance
SP_AI_IQ 100                   # IQ of the AIs
SP_MIN_PLAYERS 4               # minimum number of players; missing humans are filled up with AIs
  1. Multiplayer Settings
WALLS_LENGTH 800             # cycle trail length
WALLS_STAY_UP_DELAY 2          # cycle trail stay up this long after the cycle's destruction
TEAM_BALANCE_ON_QUIT 0          # balance teams if a member quits?
TEAM_BALANCE_WITH_AIS 0          # balance teams with AI players? ( set it to 0 to disable AIs completely )
#TEAM_MAX_IMBALANCE_PERM 1       # maximum permanent team imbalance
TEAM_MAX_IMBALANCE 6            # maximum temporary team imbalance
TEAM_MAX_PLAYERS 1             # maximum number of players per team ( set it to 1 to disable teams )
#TEAMS_MAX 12                # maximum number of teams
TEAMS_MIN 2                   # minimum number of teams
WIN_ZONE_MIN_ROUND_TIME 100000000       # minimum time ( seconds ) the round has to be going on before the instant win zone is activated
WIN_ZONE_MIN_LAST_DEATH 100000000       # minimum time ( seconds ) since the last interesting event ( player death ) before the instant win zone is activated

console_message 0xffff00-----------------------------------------------------------------------
console_message 0xff0000 Information on server stats, guidelines and recruiting can be found at our site: www.------.com
console_message 0x00ff00 No Excessive/Directed Cussing, Bots, Impersonating, Bashing, Offensive Remarks, Spam, Abusing Kick Poll or Unauthorized Admin Logins allowed!
console_message 0x00ff00 wetfish.net
console_message 0xffff00-----------------------------------------------------------------------}

Tags: Armagetron | Video Games | Configuration | Paste